My HDTV Workflow
This is a description of the steps I use to prepare recorded HDTV (using mythTV and HDHomeRun) for viewing.
This is a description of the steps I use to prepare recorded HDTV (using mythTV and HDHomeRun) for viewing.
Yet another 3rd person shooter with deformable terrain. The “hook” with this game seems to be that deforming the terrain is actually required to keep moving forward; an entry way will be partially buried, a ledge too high, or something of the sort. This aspect was kind of neat, except that, at least in the [...]